Instead of having a flat surface and a vertical surface for which you can climb, Nintendo came up with this creative idea of going around. Super Mario Galaxy takes it a step further. Almost all platformers are 3D these days. These reflect the direction of gravity within the colored area, so Mario can walk not just upright but upside down, as well as along the side walls. In these 2D platforming segments, colored arrows point up, left, right and down. They give Mario the new 3D abilities like wall jump, but add this new idea Mario Galaxy has created in the Mario universe which is you use all of the surface area. The whole idea about Mario Galaxy is the spherical gameplay (I’ll get at that in a second), but mixed in are these wonderful old-school 2D elements. The 2D platforming with 3D rendered backgrounds are the most exciting part of Super Mario Galaxy for me. Not only are there returning characters 2D Mario platforming is back! I could go on and on with a list of returning characters all with level appropriate roles (you won’t see the penguins in the lava level). Boo, Bullet Bill, Chain Chomp, Goombas, turtles and their shells, the penguins from Mario 64, the squids from Super Mario Sunshine. The great thing is that Nintendo did not leave its roots behind. Super Mario Galaxy is redefining it ten years after Mario 64 did the same thing. defined the platforming genre two decades ago. Yet the Mario games of yore are honored with retro music remixes, reappearing characters and locations, and 2D side-scrolling gameplay. Super Mario Galaxy bombs in some areas and it delivers something unexpected, unique and refreshing in the areas that matter most. It comes around every four years (or so), many people get excited about it (and an equally large number don’t care at all), and it always brings surprises. It really is no wonder why he teamed up for Mario and Sonic at the Olympic Games.
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